![]() ![]() ![]() Since vMaterials are built on MDL, they can easily be saved and opened in other supporting applications. ![]() The layering capabilities of MDL make quick work of changing or enhancing the materials to get just the look that’s needed. ![]() The materials are built with a consistent scale so designers can easily switch from material to material without needing to re-adjust the scale. Integrating the Iray or MDL SDK quickly brings a library of hundreds of ready-to-use materials to your application without writing shaders. If a connection cannot be established, you can choose to proceed using the assets that are already available on your hard drive.NVIDIA vMaterials is a curated collection of MDL materials and lights representing common real-world materials used in the design and AEC workflows. Note that the first time the Preset Material Library is opened during a new Rhino session, V-Ray connects to the Chaos servers to validate the completeness of the downloaded assets and check for updates. V-Ray 5 for 3ds Max and V-Ray 5 for SketchUp. Asset files are shared between other V-Ray products if they are also installed on the system, e.g. If a previous installation of V-Ray 5 for 3ds Max is detected, the Preset Material Library will be saved in the already specified location. Note that you can change the directory and disable the automatic check for updates from the Configuration rollout. The assets are saved in \Documents\V-Ray Material Library\ Once the download is complete, the library assets remain permanently available. Note that you need about 8.5 GB of free disk space to download it. The first time you open the left panel of the Asset Editor after installing V-Ray for Rhino, you will be presented with the option to download the Preset Material Library. ![]()
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